Search results for "Learning environments"
showing 10 items of 39 documents
An innovative platform to promote social media literacy in school contexts
2021
In spite of the impressive number of adolescents using social media, only a minority is aware of the risks associated with the use of the Internet. Hate speech, violation of personal rights, psychological attacks, deceiving people with fake accounts, as well as cyberbullying, harassment and insults are some examples of toxic content that can jeopardize adolescent well-being on the Web. Social Media literacy paths in school contexts provide students with the proper defence instruments to face these problems. Furthermore, it is important to underline the role of social media on both the intrinsic and extrinsic motivation of adolescents which has short-and long-term influences when using these…
Teachers of the Future in Digital Learning Environments
2016
The iPad-education, or tablet education generally, is perhaps the most talked-about phenomenon in education at the moment. However, there are still only a few concrete researches on how the iPad is used in pre-service teacher training generally to re-new learning processes and environments in primary school environments. This article focuses on pre-service teachers´ manners of approach to use iPads in the beginning of Primary School Teacher studies in January 2015 in Adult Teacher Education in Kokkola University Consortium Chydenius. The first inquiry of the research project was carried out in January 2014 when the students had just received their personal iPads for their use. This article …
Game Mechanics in the Design of a Collaborative 3D Serious Game
2014
Background. This article investigates the potential of utilizing game mechanics in designing 3-D serious games for Computer-Supported Collaborative Learning (CSCL) and attempt to produce new information about designing collaborative serious games. Aim. This article has two aims: first, to clarify how theoretical knowledge of collaborative learning was related to game design in previous studies; and, second, to design a collaborative serious game based on theoretical knowledge of collaborative learning and game design. Results. The reviewed studies revealed the potential of using collaborative games in education. However, they showed that collaborative learning games were typically designed …
Space and Time in Hybrid Teaching and Learning Environments : Two Cases and Design Principles
2022
The opportunities and challenges of teaching and learning in the same and different space and time have been discussed in the field of distance education for several decades. Within COVID-19, a new type of experimenting and research interest in so-called hybrid learning has emerged. In this article, we present the results from exploring “hybridity” from the perspective of classical categorizations of different forms of learning in terms of time and space. We explored the phenomenon through two cases with the same high-level strategic objective, serving hybrid interaction. In case A, we evaluated university library spaces renovated to serve hybrid teaching and learning. In case B, the focus …
Design framework and principles for learning environment co-design: Synthesis from literature and three empirical studies
2021
Funding Information: The research was funded by the Finnish Funding Agency for Technology and Innovation through the Indoor Environment Program (2011?2014), the Finnish Cultural Foundation?s Central Finland Regional Fund (2013?2018), and the Finnish Foundation for Municipal Development (2020?22). Funding Information: Funding: The research was funded by the Finnish Funding Agency for Technology and Innovation through the Indoor Environment Program (2011–2014), the Finnish Cultural Foundation’s Central Finland Regional Fund (2013–2018), and the Finnish Foundation for Municipal Development (2020–22). Publisher Copyright: © 2021 by the authors. Licensee MDPI, Basel, Switzerland. The need for en…
Teaching process writing in an online environment
2015
This reflective practice paper offers some insights into teaching an interdisciplinary academic writing course aimed at promoting process writing. The study reflects on students’ acquisition of writing skills and the teacher’s support practices in a digital writing environment. It presents writers’ experiences related to various stages of process writing, their growing awareness of becoming good writers but also the constant struggle with common writing problems. Preconceived attitudes towards the process of writing provide further obstacles for students to overcome in an interdisciplinary and intercultural learning environment. A writer often overcomes the barriers to effective writing by …
Problem Space Identification for Developing Virtual Reality Learning Environments
2021
Our study argues that the extant literature on virtual reality-based learning environments (VRLEs) currently lacks proper definitions and context descriptions for a problem space, which is fundamental for conducting design science research (DSR). Without properly conducted problem space identification, the most pivotal problems cannot be identified resulting solutions lacking validity and unreliable evaluations. This is a major challenge for the DSR in the educational field, but also for the research on VRLEs. The purpose of this paper is to introduce a novel DSR method to support rigorous problem space identification, which would allow rigorous and profound problem space analysis. The inst…
Educación artística : revista de investigación
2016
Resumen: El siguiente articulo pretende identificar posibles espacios comunes entre arte y educacion partiendo de la propuesta artistica Mapa dels Desitjos [1] del colectivo Crater [2] . Esta propuesta se llevo a cabo en el contexto de la XVII Mostra d’Art Public / Universitat Publica de la Universitat de Valencia. Mapa dels Desitjos surgio de la idea de preguntar a la comunidad universitaria como organizarian su vida si no tuviesen en cuenta la cuestion economica y de hacer publicas sus respuestas. A partir de esta experiencia, analizamos y reflexionamos en torno a cuatro preguntas que estructuran el analisis: ?Que paralelismos existen entre los roles de artista/publico y maestro/estudiant…
Children's involvement in the design of game-based learning environments
2008
Osallistuminen teknologian suunnitteluun tarjoaa lapsille arvokkaita kokemuksia. Tilaisuus päästä ottamaan osaa todellisen sovelluksen kehittämiseen kiinnostaa ja motivoi lapsia sekä toimii myös monenlaisten taitojen oppimistilanteena, Tuula Nousiainen kertoo. Lasten osallistuminen osoittautui tärkeäksi myös kehittäjille, jotka paitsi saivat lapsilta runsaasti ideoita, myös kokivat lasten kanssa toimimisen motivoineen työskentelyään.Nousiainen tutki kahta oppimispelisovelluksen suunnitteluprojektia, jotka toteutettiin yhdessä koululuokkien kanssa. Tavoitteena oli tutkia ja kehittää toimintatapoja lapsilähtöiseen teknologian suunnitteluun. Tutkimuksessa muodostettiin monitieteinen lapsilähtö…
Análisis de la construcción de entornos virtuales en los “Centros Educativos Inteligentes”
2013
El propósito de este artículo es plantear una metaevaluación de los primeros resultados obtenidos en un proyecto de investigación sobre la iniciativa ministerial Escuela 2. 0. en la que han participado 12 universidades. Nuestra aportación se centra en el análisis de cuatro estudios de casos, todos ellos Centros Educativos Inteligentes de la Comunidad Valenciana. Con los datos e información recabada se inicia el tratamiento de la muestra con una metodología mixta para analizar cómo estos centros se van transformando progresivamente en entornos virtuales de enseñanza y aprendizaje en colaboración. Transformación en la que la micropolítica de estas organizaciones es tanto o más relevante que l…